Work
Five case studies from 2024 to 2026. The first two are the deepest: a client project tested with real residents, and my honours research.
- Region of WaterlooOur capstone client asked us to fix a chatbot. The research pointed at the whole website, so we redesigned how residents find things and tested it against the live site.Client capstone · UX researchUX Researcher2024–2025

- Gamification & Flow StateMy honours thesis: a 10-day diary study comparing Duolingo and Khan Academy to see which game mechanics keep people learning.Honours thesis · UX researchIndependent Researcher2024–2025

- Fit4AllA fitness app concept for people with mobility impairments, where progress comes from showing up rather than from how hard you push.Course project · Mobile appLead UX / Gamification Designer2026

- Burlington Library WayfindingI watched how people find their way around Burlington Central Library, then designed a QR-based mobile map for the visitors the signage leaves out.Course project · Mobile webUX Researcher & Designer2025

- Human IntelligenceSpeculative design set in 2050, when AI handles most conversations. Our team designed an AR lens that rewards people for talking to each other.Course project · Speculative designUX Designer2025
